Analyzing Noble...
Red Empire · Official Field Guide
Red Empire Flag

Red
Empire

Kingdom Maker · Field Guide

Master nobles, army composition, breeding programs, and shard domination — from Keep 1 to K40.

Tap a section below ↓
6
Combat Roles
40
Keep Levels
8
Mythical Traits
6
Noble Qualities
1
Shard to Own
We Don't Just Play. We Take Over.

Shards Conquered 💀

Red Empire doesn't just participate. We dominate — then we move on to bigger targets.

🏴
B066
Fully Conquered
Owned the whole shard 👑
Took over. Dominated. Moved on.
This is what Red Empire does.
⚔️
C031
Current Theater
🔴 Active — In Progress
We merged in. Now we're taking over.
History repeats itself. 🔥
Every Noble Has a Purpose · Every Battle Has a Plan · Every Shard Has an End Date

Your Complete Playbook

Tap any card to flip it open. Tap again to close.

🏰
New Players
Beginner's Survival Guide
Tap to reveal
🏰Beginner's Guide
Critical Warning
  • Stay below Keep 10 — your bubble protects you
  • At Keep 10 your shield is REMOVED permanently
  • Join Red Empire before Keep 6 for protection
  • Build resource tiles: Farm, Lumber, Quarry
  • Train troops daily without stopping
  • Never skip your daily missions
👑
Core Mechanic
Noble Roles & Traits
Tap to reveal
👑Noble Roles
3 Combat Lines
  • ⚔️ Enforcer: Captain → Marshal → Justicar
  • 🛡️ Guardian: Knight → Paladin → Sentinel
  • 🪓 Harbinger: Subjugator → Conqueror → Vanquisher
  • Enforcers use Swordsmen + Archers
  • Guardians use Cavalry + Crossbows
  • Harbingers use Axemen + Catapults
⚔️
Battle Strategy
Army Composition
Tap to reveal
⚔️Army Builds
Core Doctrine
  • Destroy enemy armies BEFORE attacking walls
  • Never waste trebuchets fighting troops
  • Captains clear — Marshals rally — Paladins hold
  • PvE: Heavy infantry + siege for forts
  • PvP: Counter the enemy's noble formation first
  • Forts are the best XP source for nobles
🧬
Dynasty Building
Noble Breeding Program
Tap to reveal
🧬Breeding Program
Bloodline Priority
  • Mythical traits are the top breeding target
  • Pair strongest combat nobles for elite children
  • Never breed Inbred/Runt into weak lines
  • Track trait inheritance across generations
  • Reroll until Mythical or Legendary appear
  • Promote only nobles who meet standards
🛡️
Red Empire Doctrine
Alliance Warfare
Tap to reveal
🛡️Alliance War Rules
Red Empire Code
  • Focus fire on single targets — no splitting
  • Reinforce allies under attack immediately
  • Coordinate troop count with leadership before big wars
  • Rally timing coordinated with leaders only
  • Communicate in alliance chat — always
  • Red Empire does NOT raid for resources
🌍
End Game
Shard Domination Doctrine
Tap to reveal
🌍Shard Doctrine
The Mission
  • Every noble has a purpose — deploy with intent
  • Every battle has a plan — no random attacks
  • Build specialists to control key shard zones
  • Priority: Claris, SeolJukhwa, Kyle, Lynne, Zander
  • Control the shard through coordination
  • Domination is built through breeding + strategy

The Beginner's Path

Follow this road to grow safely inside Red Empire. Check off each milestone as you complete it.

Your Progress0 / 17 complete
1
Keep 1–5 · First Steps
Getting started while your bubble is active
Safe Zone
Foundations
Complete the tutorial fully — don't skip any steps
Build your first Farm, Lumber Mill, and Quarry
Start troop training — never let your barracks sit idle
Join Red Empire before Keep 6 — contact Aquila of Orlorkar
⚠ Alliance Warning: Do NOT join any random alliance that invites you. Wait for Red Empire only. A bad alliance can get you farmed by enemies with no protection.
Troop Unlock Milestones
K7 — Use your Impressive Scroll on your best noble (one-time use, don't waste it)
K11 — Unlock T2 Swordsmen and T2 Archers from Academy research
K12 — Unlock Axemen + T2 Cavalry. Use both Exceptional Scrolls from K12 reward
K13 — Unlock T3 Swordsmen and T3 Archers — your damage spikes here
K14 — Unlock T3 Cavalry — strongest heavy tank, rush this ASAP
⚠ Research Order: City tech FIRST → Noble tech SECOND → Military tech THIRD. Most beginners get this wrong and fall behind.
2
Keep 6–9 · Build Your Engine
Resources, troops, and alliance integration
Growth Phase
Resource Engine
Max Farm level for your current Keep before upgrading
Complete ALL daily missions — every single day without fail
Participate in your first Alliance Temple event
Pre-K10 Checklist
Stockpile at least 5 Peace Shields before K10
Keep 10 · Bubble Breaks Here
Your shield is permanently removed at this level
Critical
🔴 Do NOT upgrade to Keep 10 unless ALL boxes below are checked
You are confirmed inside Red Empire alliance
You have at least 3 active Peace Shields in inventory
Your army is strong enough to defend basic attacks
🛡 After K10: Enable your first Peace Shield immediately after upgrading. Then notify Red Empire leadership that you've hit K10 so they can monitor your safety.
4
Keep 15–25 · Path to Power
Noble roles, research, and shard warfare
Advanced
Assign your first Marshal and Captain combat nobles
Begin the breeding program — target Mythical or Legendary traits
Complete T3 troop research (see Research tab)
🏆 K25–K30 Milestone: Keep 25–30 is where you become a serious contributor to Red Empire. You're not done — the game goes to K40 — but at K30 you have strong enough troops, nobles, and research to participate in coordinated shard warfare. Keep pushing.

Building Planner

Set your current building levels to see your next upgrade priorities.

🏗️ Your Current Building Levels
🏰 Keep
10
+
/ 25
🌾 Farm
8
+
/ 25
⚔️ Barracks
8
+
/ 25
🗼 Watchtower
5
+
/ 25

Research Tree

Click each node to mark it complete. Follow the phases in order for the fastest T3 unlock path.

Research Progress0 / 18 complete
1
City Research — Foundation
Max your economy before your military
Keep 1–8
🌾 Resource Production
🌾
Farming Research I
Food production +10%. Research immediately — troops eat food constantly.
Keep 1
🪵
Lumber Research I
Wood production +10%. Required for most building upgrades.
Keep 2
⛏️
Stone & Iron Research I
Stone and iron +10%. Needed for military buildings.
Keep 4
🏗️ Construction & Storage
🏗️
Construction Speed I
Build speed +15%. Every second saved accelerates your entire progression.
Keep 3
📦
Warehouse Capacity I
Storage +20%. Prevents resource cap hits when farming or raiding.
Keep 5
💡 Economy First: A maxed economy means faster troop training, faster buildings, and more resources for research. Never skip farming research in a rush to unlock military.
2
Noble Research — Bloodline
Unlock noble breeding and trait upgrades
Keep 8–14
👑 Noble Development
👑
Noble Training I
Noble XP gain +20%. Faster leveling means faster role unlocks.
Keep 8
🧬
Bloodline Purity I
Trait inheritance chance +10%. Critical for breeding Mythical traits into children.
Keep 10
⚗️
Reroll Mastery I
Trait reroll cost -15%. Every saved ruby goes toward more rerolls.
Keep 12
🌟
Mythical Trait Unlock
Mythical trait chance +5%. Top priority for Red Empire's breeding program.
Keep 14
🥇Mythical Breeding Unlocked!
🧬 Breeding Priority: Red Empire's power comes from noble bloodlines. Research Bloodline Purity before spending rubies on trait rerolls. The order matters.
3
Army Research — T3 Sprint
Research each troop type's T2 → T3 unlock chain
Keep 10–14
🗡️ Swordsmen — Melee
🗡️
Melee Training I
Foundation unlock for all melee units. Required before any T2/T3 unlocks.
Barracks Lv 1
🗡️
Swordsman Training (T2)
Unlocks Regular Swordsmen. Mandatory step before Veteran unlock.
Keep 11 · Barracks upgraded
Veteran Swordsman (T3)
Unlocks your T3 melee infantry. Significantly stronger than T2.
Keep 13 · Veteran Honors
🥇 T3 Veteran Swordsmen Unlocked!
🏹 Archers — Ranged
🏹
Ranged Training I
Base ranged research. Build and upgrade your Archery Range first.
Archery Range · Keep 4
🏹
Archer Training (T2)
Unlocks Regular Archers. Great for wall defense while pushing to T3.
Keep 11
Veteran Archer (T3)
Unlocks T3 ranged. Top priority if you want a strong defensive garrison.
Keep 13 · Veteran Honors
🥇 T3 Veteran Archers Unlocked!
🐴 Cavalry — Mounted
🐴
Mounted Training I
Unlocks cavalry as a troop class. Build your Stables at Keep 6 first.
Stables · Keep 6
🐴
Cavalry Training (T2)
Unlocks Regular Cavalry — heavy tanks that bypass watchtowers.
Keep 12 · Stables upgraded
Veteran Cavalry (T3)
Strongest offensive unit at this tier. High food cost — have farms maxed!
Keep 14 · Veteran Honors
🥇 T3 Veteran Cavalry Unlocked!
⚗️ Veteran Honors: T3 troops require Veteran Honors to train. Farm them by fighting NPC camps, completing daily goals, and alliance events. Stock up before pushing T3 unlocks so you can train immediately.

🔺 Elemental Counter System: Sword beats Axe, Axe beats Cavalry, Cavalry beats Sword. Mix troop types to counter whoever you're fighting.

Noble Breeding Program

Your bloodline is Red Empire's greatest weapon. This is everything you need to build a Mythical noble dynasty.

👑 Noble Quality Ladder
RUNT
Born from inbreeding — permanent negative trait, avoid at all costs
NORMAL
Base quality — limited traits, minimal rerolls. Replace ASAP.
IMPRESSIVE
Entry level for economy nobles. Unlock at K7 via Scroll.
EXCEPTIONAL
Red Empire minimum for combat nobles. More trait slots + rerolls.
LEGENDARY
Elite tier. Can be promoted to Mythical via Tokens at level 31+.
MYTHICAL
The goal. Max trait slots, strongest room boosts, top breeding priority.
📜 Spell Scroll Milestones
⚠ One-Time Use: Spell Scrolls are consumed on use. Save them for your best combat breeders — never waste on economy nobles.
🏰 Keep 7
Impressive Scroll ×1
🏰 Keep 12
Exceptional Scroll ×2
🏰 Keep 22
Legendary Scroll ×2
🏰 Keep 25
Mythical Metamorphosis Scroll ×1
🧬 Breeding Pair Strategy
Same-Line Breeding — Pure Bloodline
EN
Enforcer Line
Captain + Marshal → produce Justicar

Pair Captain × Marshal to breed the strongest Justicar bloodline. Both parents use Swordsmen + Archers so all inherited combat traits are relevant to the child's role. Best for rally-focused families.

GU
Guardian Line
Knight + Paladin → produce Sentinel

Pair Knight × Paladin for pure Guardian bloodline. Both run Cavalry + Crossbows so trait inheritance stays combat-relevant. Ideal for defense-focused players who anchor rallies.

HA
Harbinger Line
Subjugator + Conqueror → produce Vanquisher

Pair Subjugator × Conqueror for elite Vanquisher output. Axemen + Catapult traits stack hard against Cavalry-heavy enemies. Red Empire's anti-cavalry specialists come from this line.

Cross-Line Breeding — Trait Stacking
💡 Cross-Breeding Strategy: Pairing nobles from different combat lines lets you stack traits from both pools into one child. Example: Marshal × Paladin child can inherit both Enforcer and Guardian combat traits — giving a noble a wider trait set to pass down for generations. The tradeoff is you need an open role slot for the desired output role.
Marshal × Paladin
Enforcer + Guardian traits. Great for producing versatile high-trait nobles.
Paladin × Conqueror
Guardian + Harbinger traits. Produces nobles with anti-cavalry and defensive traits stacked.
Marshal × Conqueror
Enforcer + Harbinger traits. Max offensive trait pool for aggressive rally builds.
Any Combat × Explorer
Passes dungeon payout traits into combat lines — useful niche for trait diversity.
⚠️ Inbreeding — Risks vs Rewards
🔴 Red Empire Standard: Inbreeding is a last resort technique. Never do it without understanding the consequences. Always clear with Aquila if you're considering it for a key bloodline noble.
Why Players Do It
When a noble has rare Mythical traits that can't be sourced from outside families, inbreeding locks those traits inside your bloodline. Generations of inbreeding can stack those same traits deeper and deeper — producing nobles with a highly concentrated trait pool that outside breeding would dilute.
The Cons
💀 Child always gets the permanent Inbred trait — cannot be rerolled, stays forever
💀 If parents are siblings, child can be born as low as Runt quality
💀 Inbred trait can itself be inherited by future generations — compounding the problem
💀 Weakens the bloodline long-term if overused — diminishing quality returns
The Pros
✅ Keeps rare Mythical traits locked inside your family
✅ Can stack high trait counts across generations without outside dilution
✅ Useful when no outside family has comparable quality nobles to marry in
🍼 Baby Quality Boosts
🔬 Suspiciously Good Offspring
Research at K18 — increases odds of Exceptional/Legendary/Mythical babies
🧪 Quality Guarantee Potion
Guarantees next baby quality for 30 min. Earn from Leaderboard Events
🩲 Impressive Underwear
From Alliance Shop — boosts chance of Impressive+ baby
🩲 Exceptional Underwear
From Wandering Merchant — boosts chance of Exceptional+ baby
🌟 Current Mythical Traits

Promote Legendary → Mythical via Tokens (level 31+ only). Upgrade 1-1 → 3-3 via Trait Tomes. Earn both through monthly events: Mark of Power and Mythical Ascension.

⚡ Fanatical
🧠 Wise
💡 Brilliant
🎯 Meticulous
📣 Inspiring
🛡️ Staunch
🦊 Cunning
⚔️ Martial
💡 Monastery Tip: If a baby has bad traits after rerolling, send them to the Monastery instantly for free — no volcano needed. Never mature a noble you don't intend to keep.

Army Simulator

Upload a screenshot of your noble. The AI reads their role and traits, then generates optimal builds for PvE, PvP Attack, and PvP Defense.

📸
Drop Noble Screenshot Here
or click to browse — JPG, PNG supported
Analyzing noble traits and role... generating PvE, PvP Attack, and PvP Defense builds.

Combat Triangle

Kingdom Maker uses a rock-paper-scissors system. Know your counters before every battle.

⚔️ Tank Counter Triangle
🐴
Cavalry
Heavy Tank
✅ Beats Swordsmen
❌ Loses to Axemen
🗡️
Swordsmen
Medium Tank
✅ Beats Axemen
❌ Loses to Cavalry
🪓
Axemen
Light Tank
✅ Beats Cavalry
❌ Loses to Swordsmen
🏹 DPS Counter System
🏹
Archers
Arrow DPS
✅ Counters Axemen
Enforcer line nobles
🎯
Crossbowmen
Bolt DPS · AoE
✅ Counters Swords + Cav
Guardian line nobles
💣
Catapults
Boulder DPS · T3+
✅ Massively counters Cavalry
Harbinger line nobles
🏯
Trebuchets
Wall Breaker Only
⛔ NEVER vs armies
Post-clear walls only
🔨
Rockbreakers
Replaced Rams · Siege Support
Used during city assault alongside Trebuchets
🪖 Troop Tier Explorer

Tap a troop type to see all 4 tiers — Militia → Regular → Veteran → Royal

🔓 Troop Tier Unlock Order
K1
T1 Swordsmen
T1 Archers
K6
T1 Cavalry
K11
T2 Swordsmen
T2 Archers
K12
T2 Cavalry
Axemen
K13
T3 Swordsmen
T3 Archers
K14
T3 Cavalry
Strongest Tank
⚔️ Core Doctrine: Always clear enemy armies BEFORE attacking walls. Deploy Trebuchets only after all enemy troops are eliminated. Captains clear first — Marshals rally second.

Battalion Positioning

How you arrange your battalions before battle is just as important as what troops you bring. Wrong positioning loses winnable fights.

⚔️ Army Composition by Role

Each noble role has an optimal troop ratio. These are Red Empire recommended compositions.

⚔️ Marshal / Justicar — Rally Build
60%
Swordsmen
30%
Archers
10%
Siege
Swordsmen hold the line while Archers shred from behind. Siege only after army is cleared.
🛡️ Paladin / Sentinel — Defense Build
50%
Cavalry
40%
Crossbowmen
10%
Swordsmen
Cavalry absorbs hits, Crossbowmen shred with AoE. Small Swordsmen buffer to hold gates.
🪓 Conqueror / Vanquisher — Anti-Cavalry Build
55%
Axemen
35%
Catapults
10%
Archers
Axemen shred Cavalry up close while Catapults devastate from range. Archers clean up.
⚠ These are starting points — adjust based on what your enemy is running. Scout first, counter second. Ask leadership in alliance chat before big PvP engagements.
🗺️ Battlefield Slot Positioning

Before battle starts you can reposition battalions in the green deployment zone. Position matters — wrong placement gets your ranged killed instantly.

🛡️
Front Line — Tanks
Swordsmen, Cavalry, or Axemen go front. They absorb damage and engage enemy tanks directly. Position them toward the enemy gates.
🏹
Mid Line — DPS
Archers and Crossbowmen go behind tanks. They deal damage from range while tanks hold the enemy in place. Keep them protected — losing DPS early loses the fight.
💣
Support — Catapults
Catapults position behind DPS. They lob boulders over the frontline targeting Cavalry. Keep them far back — they are slow and fragile up close.
🏯
Last — Trebuchets
Trebuchets deploy ONLY after all enemy armies are cleared. Position them toward walls. Never advance Trebs into active combat — they will be destroyed immediately.
💡 Pro Tip: Tap the torch in the middle of your army to move all battalions at once to a new position. Use individual battalion taps to fine-tune placement before advancing.

Noble Roles & Troop Pairs

Every combat noble has a role. Every role has a best troop type.

⚔️

Captain

Enforcer T1 · Army Clearer
Promotes ToMarshal → Justicar
Best ScenarioPre-Siege Clear
SwordsmenArchers
👑

Marshal

Enforcer T2 · Rally Leader
Promotes ToJusticar
Best ScenarioPvP Rallies
SwordsmenArchers

Knight

Guardian T1 · Mobile Strike
Promotes ToPaladin → Sentinel
Best ScenarioFlanking / Mobile
CavalryCrossbowmen
🛡️

Paladin

Guardian T2 · Defensive Wall
Promotes ToSentinel
Best ScenarioDefense
CavalryCrossbowmen
🪓

Subjugator

Harbinger T1 · Axe Specialist
Promotes ToConqueror → Vanquisher
Best ScenarioAnti-Cavalry
AxemenCatapults
💥

Conqueror

Harbinger T2 · Siege Breaker
Promotes ToVanquisher
Best ScenarioAnti-Cavalry / PvE
AxemenCatapults

Tips & Techniques

Advanced strategies used by experienced Red Empire members. These are not in any tutorial — learn them here.

💰 The Overnight Silver + Food Loop
🔴 Red Empire Technique: This loop runs while you sleep — wake up with food and silver already waiting. The moment you log back in collect your Barter Merits and immediately head to the Wandering Merchant for protected resources. Execute this every day and night for maximum effect.
Step by Step
Step 1 — Send Merchant to Level 40 Trading Post
Buy a large quantity of Food at a Level 40 Trading Post. This gives you a massive food stockpile AND approximately 200 Barter Merits from the trade — running overnight while you sleep.
Step 2 — Send Agent/Second Merchant to Level 30 Trading Post
Simultaneously send your second trade noble to a Level 30 Trading Post to sell resources. This runs in parallel and generates an additional 30,000–50,000 Silver overnight.
Step 3 — Wake Up & Take Merits to Wandering Merchant
You wake up with ~200 Barter Merits + 30–50k Silver + large food stockpile. Immediately take those Merits to the Wandering Merchant and trade for Protected Food or Protected Resources. This makes you virtually raid-proof — raiders can't loot protected resources.
⚠ Wandering Merchant — Key Facts:
  • 🗺️ Moves to a new random location every 4 hours — 4 active locations at any time on the map
  • ⚠️ If it moves mid-trade your trade may be cancelled — always check timing before sending your noble
  • 💎 Protected resource trades cost Barter Merits but give a 2x+ exchange rate on unprotected → protected resources
  • 🛡️ Protected trades take 1.5 to 3 hours — you can realistically complete 2 or more protected trades per day, not just overnight
  • 👑 Merchant needs Barter IV talent (T4, L40) for best WM trades. Agent needs Improved Barter III (T3, L30)
What You Get When Implemented Correctly
✅ Large food stockpile
✅ 30–50k Silver
✅ ~200 Barter Merits
✅ Protected resources = raid proof
👑 Noble Leveling — The Smart Way
🔴 Red Empire Standard: Never spend Rubies or Emeralds leveling a noble past Level 40 unless they meet the trait threshold below. Wasting gems on weak nobles is one of the most common mistakes new players make.
The Level 40 Rule
Only promote past L40 if the noble has ALL of the following:
5 or more inherited traits total
✅ Minimum 2 Mythical traits — inherited, innate, or a combination of both
✅ Noble is a confirmed keeper — not a placeholder to be replaced
❌ Fewer than 5 inherited traits? Stop at 40 — this noble will be replaced.
❌ Less than 2 Mythical traits? Stop at 40 — Rubies and Emeralds are too valuable to waste.
❌ Lower quality noble? Stop at 40 — breed a better one and develop that instead.
How to Level Nobles Without Wasting Gems
🏰 Fort Farming with Trebuchets
Forts give the highest XP per battle in the game. Attack forts with Trebuchets — this breaks walls faster, lets you defeat the fort more efficiently, and allows you to progress to harder forts sooner. Harder forts = more XP per run. This is the fastest free noble leveling method in Red Empire.
💡 Fort XP Chain: Start at forts you can beat without Trebs → add Trebs → defeat faster → unlock harder fort tiers → repeat. Each tier up multiplies your XP gain. Never attack a fort you can one-shot without Trebs — you're leaving XP on the table.
🛡️ How to Never Be a Raid Target
Raiders attack cities that show large amounts of unprotected resources. The overnight loop above solves this automatically — but here's the core principle:
✅ Protected Food from Wandering Merchant trades = cannot be looted
✅ Protected Resources from Wandering Merchant = cannot be looted
✅ Running trades overnight = resources are in transit, not sitting in your city
✅ Spending resources on buildings/research before logging = nothing to steal
💀 Sitting on large unprotected resource stockpiles while offline = prime raid target
💀 Leaving food unprotected = cavalry armies will drain your farms on their way in
🔴 Red Empire Rule: Before you log off — spend, protect, or trade everything. Leave nothing on the table for raiders.

Alliance Warfare Rules

These are not suggestions. These are the doctrines that make Red Empire the dominant force on the shard.

01

Focus Fire — No Splitting

All members concentrate attacks on a single designated target at a time. Splitting damage lets enemies heal and recover. Coordinate in chat before every attack.

02

Reinforce Immediately

When an alliance member is under attack, reinforce without waiting. Your army in their castle is the difference between survival and destruction. Monitor chat constantly.

04

Rally Timing Is Sacred

Rallies must be coordinated with leadership. Sending a rally at the wrong time wastes momentum. Wait for the signal from Aquila or designated rally leaders.

05

Communicate Everything

Report attacks, threats, and target status in alliance chat immediately. Silent members create gaps in defense. Red Empire wins through coordination.

06

No Resource Raiding

Red Empire does NOT support raiding player castles for resources. All aggression must be sanctioned by leadership and aimed at military targets only.

Temple Spells

The Alliance Temple unlocks powerful spells that affect the entire shard. Built from Bricks, Blocks, and Slabs crafted in the Blacksmith.

☀️

Fortune's Light

Buffs loot for ALL alliance members simultaneously. Activate before major farming sessions or fort runs to maximize resource gains across the whole alliance.

🌑

Dark Omen

Debuffs a target city — reduces their army attack, health, and march speed. Use before a coordinated rally to weaken the enemy before your Marshal arrives.

☠️

Plague

Locks enemy nobles in place — they cannot march, trade, or explore. Devastating during wars. Note: certain Plague exceptions apply, confirm with Aquila before use.

🧂

Salt the Earth

Forces a target county to relocate. Nuclear option — used to remove enemies from strategic territory. Leadership approval required before casting.

⚠ Temple Spell Rules: All Temple Spells must be approved by Aquila before use. Plague and Salt the Earth especially — misuse can trigger diplomatic incidents with NAP partners.
🛡️ Red Empire Alliance Info
Alliance Leader
Aquila of Orlorkar
Sister Alliance
Caos Crew
Allies
Lardhi · Caos Crew
NAP
United Empire · Planktown Empire
Recruitment
Ask Aquila directly
📋 Red Empire Policy: Red Empire does NOT support raiding for resources. Recruitment and diplomacy handled by Aquila and Rosenkreuz.

Noble Capture Rules

Win a battle and you may capture an enemy noble. How you handle prisoners reflects on all of Red Empire.

⚔️ Capture Options
🔒 Hold
Keep the noble in your dungeon. Useful as leverage during negotiations.
💰 Ransom
Demand resources from the enemy family in exchange for release.
⚡ Torture
Locks the noble in their keep for 7 days — can't march, trade, or explore. Conqueror role only — requires Crime & Punishment talent.
🕊️ Release
Free the noble with no conditions. Can be used as a diplomatic gesture.
⚠ Jailbreak Warning: Enemy alliances can attempt to jailbreak your prisoners. Don't hold high-value nobles too long without a plan. Also note — Plague spell prevents noble movement including jailbreak attempts.